From 6d026dded320e59de0a416a219a0f06c60e4db9f Mon Sep 17 00:00:00 2001 From: Ricardo Garcia Date: Mon, 1 Aug 2022 11:01:32 +0200 Subject: [PATCH] Mesh shader query tests Tests for VK_EXT_mesh_shader queries: number of generated primitives, task shader invocations and mesh shader invocations. New tests: dEQP-VK.mesh_shader.ext.query.* Components: Vulkan VK-GL-CTS issue: 2991 Change-Id: I65b9508315131937b5d94da9a4472f0a15fee0a1 --- AndroidGen.mk | 1 + .../cts/main/vk-master-2022-03-01/mesh-shader.txt | 26496 +++++++++++++++++++ android/cts/main/vk-master/mesh-shader.txt | 26496 +++++++++++++++++++ .../modules/vulkan/mesh_shader/CMakeLists.txt | 2 + .../mesh_shader/vktMeshShaderQueryTestsEXT.cpp | 1606 ++ .../mesh_shader/vktMeshShaderQueryTestsEXT.hpp | 38 + .../vulkan/mesh_shader/vktMeshShaderTests.cpp | 2 + .../mustpass/main/vk-default/mesh-shader.txt | 26496 +++++++++++++++++++ 8 files changed, 81137 insertions(+) create mode 100644 external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderQueryTestsEXT.cpp create mode 100644 external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderQueryTestsEXT.hpp diff --git a/AndroidGen.mk b/AndroidGen.mk index 2397730..a1ef6e9 100644 --- a/AndroidGen.mk +++ b/AndroidGen.mk @@ -230,6 +230,7 @@ LOCAL_SRC_FILES := \ external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderPropertyTests.cpp \ external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderPropertyTestsEXT.cpp \ external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderProvokingVertexTestsEXT.cpp \ + external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderQueryTestsEXT.cpp \ external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderSmokeTests.cpp \ external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderSmokeTestsEXT.cpp \ external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderSyncTests.cpp \ diff --git a/android/cts/main/vk-master-2022-03-01/mesh-shader.txt b/android/cts/main/vk-master-2022-03-01/mesh-shader.txt index ed3e2fd..f3b7c88 100644 --- a/android/cts/main/vk-master-2022-03-01/mesh-shader.txt +++ b/android/cts/main/vk-master-2022-03-01/mesh-shader.txt @@ -3064,3 +3064,26499 @@ dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.first dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.first_last dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last_first +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary diff --git a/android/cts/main/vk-master/mesh-shader.txt b/android/cts/main/vk-master/mesh-shader.txt index ed3e2fd..f3b7c88 100644 --- a/android/cts/main/vk-master/mesh-shader.txt +++ b/android/cts/main/vk-master/mesh-shader.txt @@ -3064,3 +3064,26499 @@ dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.first dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.first_last dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last_first +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary diff --git a/external/vulkancts/modules/vulkan/mesh_shader/CMakeLists.txt b/external/vulkancts/modules/vulkan/mesh_shader/CMakeLists.txt index d7d248a..94d6cb3 100644 --- a/external/vulkancts/modules/vulkan/mesh_shader/CMakeLists.txt +++ b/external/vulkancts/modules/vulkan/mesh_shader/CMakeLists.txt @@ -36,6 +36,8 @@ set(DEQP_VK_MESH_SHADER_SRCS vktMeshShaderConditionalRenderingTestsEXT.hpp vktMeshShaderProvokingVertexTestsEXT.cpp vktMeshShaderProvokingVertexTestsEXT.hpp + vktMeshShaderQueryTestsEXT.cpp + vktMeshShaderQueryTestsEXT.hpp vktMeshShaderUtil.cpp vktMeshShaderUtil.hpp ) diff --git a/external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderQueryTestsEXT.cpp b/external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderQueryTestsEXT.cpp new file mode 100644 index 0000000..a2983a0 --- /dev/null +++ b/external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderQueryTestsEXT.cpp @@ -0,0 +1,1606 @@ +/*------------------------------------------------------------------------ + * Vulkan Conformance Tests + * ------------------------ + * + * Copyright (c) 2021 The Khronos Group Inc. + * Copyright (c) 2021 Valve Corporation. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + *//*! + * \file + * \brief Mesh Shader Query Tests for VK_EXT_mesh_shader + *//*--------------------------------------------------------------------*/ + +#include "vktMeshShaderQueryTestsEXT.hpp" +#include "vktMeshShaderUtil.hpp" +#include "vktTestCase.hpp" +#include "vktTestCaseUtil.hpp" + +#include "vkImageWithMemory.hpp" +#include "vkBufferWithMemory.hpp" +#include "vkImageUtil.hpp" +#include "vkTypeUtil.hpp" +#include "vkObjUtil.hpp" +#include "vkCmdUtil.hpp" +#include "vkBarrierUtil.hpp" + +#include "tcuImageCompare.hpp" +#include "tcuTextureUtil.hpp" + +#include "deRandom.hpp" +#include "deUniquePtr.hpp" + +#include +#include +#include +#include +#include +#include +#include + +namespace vkt +{ +namespace MeshShader +{ + +namespace +{ + +using namespace vk; + +using BufferWithMemoryPtr = de::MovePtr; + +constexpr uint32_t kImageWidth = 32u; +constexpr uint32_t kMeshWorkGroupsPerCall = 4u; +constexpr uint32_t kTaskWorkGroupsPerCall = 2u; +constexpr uint32_t kMeshWorkGroupsPerTask = kMeshWorkGroupsPerCall / kTaskWorkGroupsPerCall; + +constexpr uint32_t kMeshLocalInvocationsX = 10u; +constexpr uint32_t kMeshLocalInvocationsY = 4u; +constexpr uint32_t kMeshLocalInvocationsZ = 1u; +constexpr uint32_t kMeshLocalInvocations = kMeshLocalInvocationsX * kMeshLocalInvocationsY * kMeshLocalInvocationsZ; + +constexpr uint32_t kTaskLocalInvocationsX = 1u; +constexpr uint32_t kTaskLocalInvocationsY = 4u; +constexpr uint32_t kTaskLocalInvocationsZ = 6u; +constexpr uint32_t kTaskLocalInvocations = kTaskLocalInvocationsX * kTaskLocalInvocationsY * kTaskLocalInvocationsZ; + +constexpr VkDeviceSize k64sz = static_cast(sizeof(uint64_t)); +constexpr VkDeviceSize k32sz = static_cast(sizeof(uint32_t)); + +enum class QueryType +{ + PRIMITIVES = 0, + TASK_INVOCATIONS, + MESH_INVOCATIONS, +}; + +enum class DrawCallType +{ + DIRECT = 0, + INDIRECT, + INDIRECT_WITH_COUNT, +}; + +enum class GeometryType +{ + POINTS = 0, + LINES, + TRIANGLES, +}; + +std::string toString (GeometryType geometryType) +{ + std::string result; + switch (geometryType) + { + case GeometryType::POINTS: result = "points"; break; + case GeometryType::LINES: result = "lines"; break; + case GeometryType::TRIANGLES: result = "triangles"; break; + default: + DE_ASSERT(false); + break; + } + return result; +} + +uint32_t vertsPerPrimitive (GeometryType geometryType) +{ + uint32_t vertices = 0u; + switch (geometryType) + { + case GeometryType::POINTS: vertices = 1u; break; + case GeometryType::LINES: vertices = 2u; break; + case GeometryType::TRIANGLES: vertices = 3u; break; + default: + DE_ASSERT(false); + break; + } + return vertices; +} + +enum class ResetCase +{ + NONE = 0, + NONE_WITH_HOST, // After checking results normally, reset query from the host and verify availability. + BEFORE_ACCESS, + AFTER_ACCESS, +}; + +enum class AccessMethod +{ + COPY = 0, + GET, +}; + +void checkGetQueryRes(VkResult result, bool allowNotReady) +{ + if (result == VK_SUCCESS || (result == VK_NOT_READY && allowNotReady)) + return; + + const auto msg = getResultStr(result); + TCU_FAIL(msg.toString()); +} + +// The pseudrandom number generator will be used in the test case and test instance, so we use two seeds per case. +uint32_t getNewSeed (void) +{ + static uint32_t seed = 1656078156u; + uint32_t returnedSeed = seed; + seed += 2u; + return returnedSeed; +} + +struct TestParams +{ + uint32_t randomSeed; + std::vector queryTypes; + std::vector drawBlocks; + DrawCallType drawCall; + GeometryType geometry; + ResetCase resetType; + AccessMethod access; + bool use64Bits; + bool availabilityBit; + bool waitBit; + bool useTaskShader; + bool insideRenderPass; + bool useSecondary; + bool multiView; + + void swap (TestParams& other) + { + std::swap(randomSeed, other.randomSeed); + queryTypes.swap(other.queryTypes); + drawBlocks.swap(other.drawBlocks); + std::swap(drawCall, other.drawCall); + std::swap(geometry, other.geometry); + std::swap(resetType, other.resetType); + std::swap(access, other.access); + std::swap(use64Bits, other.use64Bits); + std::swap(availabilityBit, other.availabilityBit); + std::swap(waitBit, other.waitBit); + std::swap(useTaskShader, other.useTaskShader); + std::swap(insideRenderPass, other.insideRenderPass); + std::swap(useSecondary, other.useSecondary); + std::swap(multiView, other.multiView); + } + + TestParams () + : randomSeed (getNewSeed()) + , queryTypes () + , drawBlocks () + , drawCall (DrawCallType::DIRECT) + , geometry (GeometryType::POINTS) + , resetType (ResetCase::NONE) + , access (AccessMethod::COPY) + , use64Bits (false) + , availabilityBit (false) + , waitBit (false) + , useTaskShader (false) + , insideRenderPass (false) + , useSecondary (false) + , multiView (false) + {} + + TestParams (const TestParams& other) + : randomSeed (other.randomSeed) + , queryTypes (other.queryTypes) + , drawBlocks (other.drawBlocks) + , drawCall (other.drawCall) + , geometry (other.geometry) + , resetType (other.resetType) + , access (other.access) + , use64Bits (other.use64Bits) + , availabilityBit (other.availabilityBit) + , waitBit (other.waitBit) + , useTaskShader (other.useTaskShader) + , insideRenderPass (other.insideRenderPass) + , useSecondary (other.useSecondary) + , multiView (other.multiView) + {} + + TestParams (TestParams&& other) + : TestParams() + { + this->swap(other); + } + + uint32_t getTotalDrawCount (void) const + { + const uint32_t callCount = std::accumulate(drawBlocks.begin(), drawBlocks.end(), 0u); + return callCount; + } + + uint32_t getImageHeight (void) const + { + return getTotalDrawCount() * kMeshWorkGroupsPerCall; + } + + // The goal is dispatching 4 mesh work groups per draw call in total. When not using task shaders, we dispatch that number + // directly. When using task shaders, we dispatch 2 task work groups that will dispatch 2 mesh work groups each. The axis will + // be pseudorandomly chosen in each case. + uint32_t getDrawGroupCount (void) const + { + return (useTaskShader ? kTaskWorkGroupsPerCall : kMeshWorkGroupsPerCall); + } + + // Gets the right query result flags for the current parameters. + VkQueryResultFlags getQueryResultFlags (void) const + { + const VkQueryResultFlags queryResultFlags = ( (use64Bits ? VK_QUERY_RESULT_64_BIT : 0) + | (availabilityBit ? VK_QUERY_RESULT_WITH_AVAILABILITY_BIT : 0) + | (waitBit ? VK_QUERY_RESULT_WAIT_BIT : VK_QUERY_RESULT_PARTIAL_BIT) ); + return queryResultFlags; + } + + // Queries will be inherited if they are started outside of a render pass and using secondary command buffers. + // - If secondary command buffers are not used, nothing will be inherited. + // - If secondary command buffers are used but queries start inside of a render pass, queries will run entirely inside the secondary command buffer. + bool areQueriesInherited (void) const + { + return (useSecondary && !insideRenderPass); + } + +protected: + bool hasQueryType (QueryType queryType) const + { + return de::contains(queryTypes.begin(), queryTypes.end(), queryType); + } + +public: + bool hasPrimitivesQuery (void) const + { + return hasQueryType(QueryType::PRIMITIVES); + } + + bool hasMeshInvStat (void) const + { + return hasQueryType(QueryType::MESH_INVOCATIONS); + } + + bool hasTaskInvStat (void) const + { + return hasQueryType(QueryType::TASK_INVOCATIONS); + } + + struct QuerySizesAndOffsets + { + VkDeviceSize queryItemSize; + VkDeviceSize primitivesQuerySize; + VkDeviceSize statsQuerySize; + VkDeviceSize statsQueryOffset; + }; + + uint32_t getViewCount (void) const + { + return (multiView ? 2u : 1u); + } + + QuerySizesAndOffsets getQuerySizesAndOffsets (void) const + { + QuerySizesAndOffsets sizesAndOffsets; + const VkDeviceSize extraQueryItems = (availabilityBit ? 1ull : 0ull); + const VkDeviceSize viewMultiplier = getViewCount(); + + sizesAndOffsets.queryItemSize = (use64Bits ? k64sz : k32sz); + sizesAndOffsets.primitivesQuerySize = (extraQueryItems + 1ull) * sizesAndOffsets.queryItemSize; + sizesAndOffsets.statsQuerySize = (extraQueryItems + (hasTaskInvStat() ? 1ull : 0ull) + (hasMeshInvStat() ? 1ull : 0ull)) * sizesAndOffsets.queryItemSize; + sizesAndOffsets.statsQueryOffset = (hasPrimitivesQuery() ? (sizesAndOffsets.primitivesQuerySize * viewMultiplier) : 0ull); + + return sizesAndOffsets; + } +}; + +class MeshQueryCase : public vkt::TestCase +{ +public: + MeshQueryCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description, TestParams&& params) + : vkt::TestCase (testCtx, name, description) + , m_params (std::move(params)) + {} + virtual ~MeshQueryCase (void) {} + + void initPrograms (vk::SourceCollections& programCollection) const override; + TestInstance* createInstance (Context& context) const override; + void checkSupport (Context& context) const override; + +protected: + TestParams m_params; +}; + +class MeshQueryInstance : public vkt::TestInstance +{ +public: + MeshQueryInstance (Context& context, const TestParams& params) + : vkt::TestInstance (context) + , m_params (¶ms) + , m_rnd (params.randomSeed + 1u) // Add 1 to make the instance seed different. + , m_indirectBuffer () + , m_indirectCountBuffer () + , m_fence (createFence(context.getDeviceInterface(), context.getDevice())) + {} + virtual ~MeshQueryInstance (void) {} + + Move makeCustomRenderPass (const DeviceInterface& vkd, VkDevice device, uint32_t layerCount, VkFormat format); + tcu::TestStatus iterate (void) override; + +protected: + VkDrawMeshTasksIndirectCommandEXT getRandomShuffle (uint32_t groupCount); + void recordDraws (const VkCommandBuffer cmdBuffer, const VkPipeline pipeline, const VkPipelineLayout layout); + void beginFirstQueries (const VkCommandBuffer cmdBuffer, const std::vector& queryPools) const; + void endFirstQueries (const VkCommandBuffer cmdBuffer, const std::vector& queryPools) const; + void resetFirstQueries (const VkCommandBuffer cmdBuffer, const std::vector& queryPools, const uint32_t queryCount) const; + void submitCommands (const VkCommandBuffer cmdBuffer) const; + void waitForFence () const; + + const TestParams* m_params; + de::Random m_rnd; + BufferWithMemoryPtr m_indirectBuffer; + BufferWithMemoryPtr m_indirectCountBuffer; + Move m_fence; +}; + +void MeshQueryCase::initPrograms (vk::SourceCollections &programCollection) const +{ + const auto meshBuildOpts = getMinMeshEXTBuildOptions(programCollection.usedVulkanVersion); + const auto imageHeight = m_params.getImageHeight(); + + const std::string taskDataDecl = + "struct TaskData {\n" + " uint branch[" + std::to_string(kTaskLocalInvocations) + "];\n" + "};\n" + "taskPayloadSharedEXT TaskData td;\n" + ; + + std::ostringstream frag; + frag + << "#version 460\n" + << (m_params.multiView ? "#extension GL_EXT_multiview : enable\n" : "") + << "layout (location=0) out vec4 outColor;\n" + << "void main (void) { outColor = vec4(0.0, " << (m_params.multiView ? "float(gl_ViewIndex)" : "0.0") << ", 1.0, 1.0); }\n" + ; + programCollection.glslSources.add("frag") << glu::FragmentSource(frag.str()); + + std::ostringstream mesh; + mesh + << "#version 460\n" + << "#extension GL_EXT_mesh_shader : enable\n" + << "\n" + << "layout (local_size_x=" << kMeshLocalInvocationsX << ", local_size_y=" << kMeshLocalInvocationsY << ", local_size_z=" << kMeshLocalInvocationsZ << ") in;\n" + << "layout (" << toString(m_params.geometry) << ") out;\n" + << "layout (max_vertices=256, max_primitives=256) out;\n" + << "\n" + << "layout (push_constant, std430) uniform PushConstants {\n" + << " uint prevDrawCalls;\n" + << "} pc;\n" + << "\n" + ; + + if (m_params.useTaskShader) + mesh << taskDataDecl << "\n"; + + mesh + << "\n" + << "shared uint currentCol;\n" + << "\n" + << "void main (void)\n" + << "{\n" + << " atomicExchange(currentCol, 0u);\n" + << " barrier();\n" + << "\n" + << " const uint colCount = uint(" << kImageWidth << ");\n" + << " const uint rowCount = uint(" << imageHeight << ");\n" + << " const uint rowsPerDraw = uint(" << kMeshWorkGroupsPerCall << ");\n" + << "\n" + << " const float pixWidth = 2.0 / float(colCount);\n" + << " const float pixHeight = 2.0 / float(rowCount);\n" + << " const float horDelta = pixWidth / 4.0;\n" + << " const float verDelta = pixHeight / 4.0;\n" + << "\n" + << " const uint DrawIndex = uint(gl_DrawID);\n" + << " const uint currentWGIndex = (" << (m_params.useTaskShader ? "2u * td.branch[min(gl_LocalInvocationIndex, " + std::to_string(kTaskLocalInvocations - 1u) + ")] + " : "") << "gl_WorkGroupID.x + gl_WorkGroupID.y + gl_WorkGroupID.z);\n" + << " const uint row = (pc.prevDrawCalls + DrawIndex) * rowsPerDraw + currentWGIndex;\n" + << " const uint vertsPerPrimitive = " << vertsPerPrimitive(m_params.geometry) << ";\n" + << "\n" + << " SetMeshOutputsEXT(32u, 32u);\n" + << "\n" + << " const uint col = atomicAdd(currentCol, 1);\n" + << " if (col < colCount)\n" + << " {\n" + << " const float xCenter = (float(col) + 0.5) / colCount * 2.0 - 1.0;\n" + << " const float yCenter = (float(row) + 0.5) / rowCount * 2.0 - 1.0;\n" + << "\n" + << " const uint firstVert = col * vertsPerPrimitive;\n" + << "\n" + ; + + switch (m_params.geometry) + { + case GeometryType::POINTS: + mesh + << " gl_MeshVerticesEXT[firstVert].gl_Position = vec4(xCenter, yCenter, 0.0, 1.0);\n" + << " gl_MeshVerticesEXT[firstVert].gl_PointSize = 1.0;\n" + << " gl_PrimitivePointIndicesEXT[col] = firstVert;\n" + ; + break; + case GeometryType::LINES: + mesh + << " gl_MeshVerticesEXT[firstVert + 0].gl_Position = vec4(xCenter - horDelta, yCenter, 0.0, 1.0);\n" + << " gl_MeshVerticesEXT[firstVert + 1].gl_Position = vec4(xCenter + horDelta, yCenter, 0.0, 1.0);\n" + << " gl_PrimitiveLineIndicesEXT[col] = uvec2(firstVert, firstVert + 1);\n" + ; + break; + case GeometryType::TRIANGLES: + mesh + << " gl_MeshVerticesEXT[firstVert + 0].gl_Position = vec4(xCenter , yCenter - verDelta, 0.0, 1.0);\n" + << " gl_MeshVerticesEXT[firstVert + 1].gl_Position = vec4(xCenter - horDelta, yCenter + verDelta, 0.0, 1.0);\n" + << " gl_MeshVerticesEXT[firstVert + 2].gl_Position = vec4(xCenter + horDelta, yCenter + verDelta, 0.0, 1.0);\n" + << " gl_PrimitiveTriangleIndicesEXT[col] = uvec3(firstVert, firstVert + 1, firstVert + 2);\n" + ; + break; + default: + DE_ASSERT(false); + break; + } + + mesh + << " }\n" + << "}\n" + ; + programCollection.glslSources.add("mesh") << glu::MeshSource(mesh.str()) << meshBuildOpts; + + if (m_params.useTaskShader) + { + // See TestParams::getDrawGroupCount(). + de::Random rnd (m_params.randomSeed); + std::vector meshTaskCount {kMeshWorkGroupsPerTask, 1u, 1u}; + + rnd.shuffle(meshTaskCount.begin(), meshTaskCount.end()); + + std::ostringstream task; + task + << "#version 460\n" + << "#extension GL_EXT_mesh_shader : enable\n" + << "\n" + << "layout (local_size_x=" << kTaskLocalInvocationsX << ", local_size_y=" << kTaskLocalInvocationsY << ", local_size_z=" << kTaskLocalInvocationsZ << ") in;\n" + << "\n" + << taskDataDecl + << "\n" + << "void main ()\n" + << "{\n" + << " td.branch[gl_LocalInvocationIndex] = gl_WorkGroupID.x + gl_WorkGroupID.y + gl_WorkGroupID.z;\n" + << " EmitMeshTasksEXT(" << meshTaskCount.at(0) << ", " << meshTaskCount.at(1) << ", " << meshTaskCount.at(2) << ");\n" + << "}\n" + ; + programCollection.glslSources.add("task") << glu::TaskSource(task.str()) << meshBuildOpts; + } +} + +TestInstance* MeshQueryCase::createInstance (Context& context) const +{ + return new MeshQueryInstance(context, m_params); +} + +void MeshQueryCase::checkSupport (Context& context) const +{ + checkTaskMeshShaderSupportEXT(context, m_params.useTaskShader/*requireTask*/, true/*requireMesh*/); + + const auto& meshFeatures = context.getMeshShaderFeaturesEXT(); + if (!meshFeatures.meshShaderQueries) + TCU_THROW(NotSupportedError, "meshShaderQueries not supported"); + + if (m_params.areQueriesInherited()) + context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_INHERITED_QUERIES); + + if (m_params.resetType == ResetCase::NONE_WITH_HOST) + context.requireDeviceFunctionality("VK_EXT_host_query_reset"); + + if (m_params.multiView) + { + if (!meshFeatures.multiviewMeshShader) + TCU_THROW(NotSupportedError, "multiviewMeshShader not supported"); + + const auto& meshProperties = context.getMeshShaderPropertiesEXT(); + if (meshProperties.maxMeshMultiviewViewCount < m_params.getViewCount()) + TCU_THROW(NotSupportedError, "maxMeshMultiviewViewCount too low"); + } +} + +VkDrawMeshTasksIndirectCommandEXT MeshQueryInstance::getRandomShuffle (uint32_t groupCount) +{ + std::array counts { groupCount, 1u, 1u }; + m_rnd.shuffle(counts.begin(), counts.end()); + + const VkDrawMeshTasksIndirectCommandEXT result { counts[0], counts[1], counts[2] }; + return result; +} + +void MeshQueryInstance::recordDraws (const VkCommandBuffer cmdBuffer, const VkPipeline pipeline, const VkPipelineLayout layout) +{ + const auto& vkd = m_context.getDeviceInterface(); + const auto device = m_context.getDevice(); + auto& alloc = m_context.getDefaultAllocator(); + const auto drawGroupCount = m_params->getDrawGroupCount(); + const auto pcSize = static_cast(sizeof(uint32_t)); + + vkd.cmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); + + if (m_params->drawCall == DrawCallType::DIRECT) + { + uint32_t totalDrawCalls = 0u; + for (const auto& blockSize : m_params->drawBlocks) + { + for (uint32_t drawIdx = 0u; drawIdx < blockSize; ++drawIdx) + { + const auto counts = getRandomShuffle(drawGroupCount); + vkd.cmdPushConstants(cmdBuffer, layout, VK_SHADER_STAGE_MESH_BIT_EXT, 0u, pcSize, &totalDrawCalls); + vkd.cmdDrawMeshTasksEXT(cmdBuffer, counts.groupCountX, counts.groupCountY, counts.groupCountZ); + ++totalDrawCalls; + } + } + } + else if (m_params->drawCall == DrawCallType::INDIRECT || m_params->drawCall == DrawCallType::INDIRECT_WITH_COUNT) + { + if (m_params->drawBlocks.empty()) + return; + + const auto totalDrawCount = m_params->getTotalDrawCount(); + const auto cmdSize = static_cast(sizeof(VkDrawMeshTasksIndirectCommandEXT)); + + std::vector indirectCommands; + indirectCommands.reserve(totalDrawCount); + + for (uint32_t i = 0u; i < totalDrawCount; ++i) + indirectCommands.emplace_back(getRandomShuffle(drawGroupCount)); + + // Copy the array to a host-visible buffer. + // Note: We make sure all indirect buffers are allocated with a non-zero size by adding cmdSize to the expected size. + const auto indirectBufferSize = de::dataSize(indirectCommands); + const auto indirectBufferCreateInfo = makeBufferCreateInfo(static_cast(indirectBufferSize + cmdSize), VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT); + + m_indirectBuffer = BufferWithMemoryPtr(new BufferWithMemory(vkd, device, alloc, indirectBufferCreateInfo, MemoryRequirement::HostVisible)); + auto& indirectBufferAlloc = m_indirectBuffer->getAllocation(); + void* indirectBufferData = indirectBufferAlloc.getHostPtr(); + + deMemcpy(indirectBufferData, indirectCommands.data(), indirectBufferSize); + flushAlloc(vkd, device, indirectBufferAlloc); + + if (m_params->drawCall == DrawCallType::INDIRECT) + { + uint32_t accumulatedCount = 0u; + + for (const auto& blockSize : m_params->drawBlocks) + { + const auto offset = static_cast(cmdSize * accumulatedCount); + vkd.cmdPushConstants(cmdBuffer, layout, VK_SHADER_STAGE_MESH_BIT_EXT, 0u, pcSize, &accumulatedCount); + vkd.cmdDrawMeshTasksIndirectEXT(cmdBuffer, m_indirectBuffer->get(), offset, blockSize, cmdSize); + accumulatedCount += blockSize; + } + } + else + { + // Copy the "block sizes" to a host-visible buffer. + const auto indirectCountBufferSize = de::dataSize(m_params->drawBlocks); + const auto indirectCountBufferCreateInfo = makeBufferCreateInfo(static_cast(indirectCountBufferSize + cmdSize), VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT); + + m_indirectCountBuffer = BufferWithMemoryPtr(new BufferWithMemory(vkd, device, alloc, indirectCountBufferCreateInfo, MemoryRequirement::HostVisible)); + auto& indirectCountBufferAlloc = m_indirectCountBuffer->getAllocation(); + void* indirectCountBufferData = indirectCountBufferAlloc.getHostPtr(); + + deMemcpy(indirectCountBufferData, m_params->drawBlocks.data(), indirectCountBufferSize); + flushAlloc(vkd, device, indirectCountBufferAlloc); + + // Record indirect draws with count. + uint32_t accumulatedCount = 0u; + + for (uint32_t countIdx = 0u; countIdx < m_params->drawBlocks.size(); ++countIdx) + { + const auto& blockSize = m_params->drawBlocks.at(countIdx); + const auto offset = static_cast(cmdSize * accumulatedCount); + const auto countOffset = static_cast(sizeof(uint32_t) * countIdx); + + vkd.cmdPushConstants(cmdBuffer, layout, VK_SHADER_STAGE_MESH_BIT_EXT, 0u, pcSize, &accumulatedCount); + vkd.cmdDrawMeshTasksIndirectCountEXT(cmdBuffer, m_indirectBuffer->get(), offset, m_indirectCountBuffer->get(), countOffset, blockSize * 2u, cmdSize); + accumulatedCount += blockSize; + } + } + } + else + { + DE_ASSERT(false); + } +} + +void MeshQueryInstance::beginFirstQueries (const VkCommandBuffer cmdBuffer, const std::vector& queryPools) const +{ + const auto& vkd = m_context.getDeviceInterface(); + for (const auto& pool : queryPools) + vkd.cmdBeginQuery(cmdBuffer, pool, 0u, 0u); +} + +void MeshQueryInstance::endFirstQueries (const VkCommandBuffer cmdBuffer, const std::vector& queryPools) const +{ + const auto& vkd = m_context.getDeviceInterface(); + for (const auto& pool : queryPools) + vkd.cmdEndQuery(cmdBuffer, pool, 0u); +} + +void MeshQueryInstance::resetFirstQueries (const VkCommandBuffer cmdBuffer, const std::vector& queryPools, const uint32_t queryCount) const +{ + const auto& vkd = m_context.getDeviceInterface(); + for (const auto& pool : queryPools) + vkd.cmdResetQueryPool(cmdBuffer, pool, 0u, queryCount); +} + +void MeshQueryInstance::submitCommands (const VkCommandBuffer cmdBuffer) const +{ + const auto& vkd = m_context.getDeviceInterface(); + const auto queue = m_context.getUniversalQueue(); + + const VkSubmitInfo submitInfo = + { + VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType; + nullptr, // const void* pNext; + 0u, // deUint32 waitSemaphoreCount; + nullptr, // const VkSemaphore* pWaitSemaphores; + nullptr, // const VkPipelineStageFlags* pWaitDstStageMask; + 1u, // deUint32 commandBufferCount; + &cmdBuffer, // const VkCommandBuffer* pCommandBuffers; + 0u, // deUint32 signalSemaphoreCount; + nullptr, // const VkSemaphore* pSignalSemaphores; + }; + + VK_CHECK(vkd.queueSubmit(queue, 1u, &submitInfo, m_fence.get())); +} + +void MeshQueryInstance::waitForFence (void) const +{ + const auto& vkd = m_context.getDeviceInterface(); + const auto device = m_context.getDevice(); + + VK_CHECK(vkd.waitForFences(device, 1u, &m_fence.get(), VK_TRUE, ~0ull)); +} + +// Read query item from memory. Always returns uint64_t for convenience. Advances pointer to the next item. +uint64_t readFromPtrAndAdvance (uint8_t** const ptr, VkDeviceSize itemSize) +{ + const auto itemSizeSz = static_cast(itemSize); + uint64_t result = std::numeric_limits::max(); + + if (itemSize == k64sz) + { + deMemcpy(&result, *ptr, itemSizeSz); + } + else if (itemSize == k32sz) + { + uint32_t aux = std::numeric_limits::max(); + deMemcpy(&aux, *ptr, itemSizeSz); + result = static_cast(aux); + } + else + DE_ASSERT(false); + + *ptr += itemSizeSz; + return result; +} + +// General procedure to verify correctness of the availability bit, which does not depend on the exact query. +void readAndVerifyAvailabilityBit (uint8_t** const resultsPtr, VkDeviceSize itemSize, const TestParams& params, const std::string& queryName) +{ + const uint64_t availabilityBitVal = readFromPtrAndAdvance(resultsPtr, itemSize); + + if (params.resetType == ResetCase::BEFORE_ACCESS) + { + if (availabilityBitVal) + { + std::ostringstream msg; + msg << queryName << " availability bit expected to be zero due to reset before access, but found " << availabilityBitVal; + TCU_FAIL(msg.str()); + } + } + else if (params.waitBit) + { + if (!availabilityBitVal) + { + std::ostringstream msg; + msg << queryName << " availability expected to be true due to wait bit and not previous reset, but found " << availabilityBitVal; + TCU_FAIL(msg.str()); + } + } +} + +// Verifies a query counter has the right value given the test parameters. +// - readVal is the reported counter value. +// - expectedMinVal and expectedMaxVal are the known right counts under "normal" circumstances. +// - The actual range of valid values will be adjusted depending on the test parameters (wait bit, reset, etc). +void verifyQueryCounter (uint64_t readVal, uint64_t expectedMinVal, uint64_t expectedMaxVal, const TestParams& params, const std::string& queryName) +{ + uint64_t minVal = expectedMinVal; + uint64_t maxVal = expectedMaxVal; + + const bool wasReset = (params.resetType == ResetCase::BEFORE_ACCESS); + + if (!params.waitBit || wasReset) + minVal = 0ull; + + if (wasReset) + maxVal = 0ull; + + if (!de::inRange(readVal, minVal, maxVal)) + { + std::ostringstream msg; + msg << queryName << " not in expected range: " << readVal << " out of [" << minVal << ", " << maxVal << "]"; + TCU_FAIL(msg.str()); + } +} + +Move MeshQueryInstance::makeCustomRenderPass (const DeviceInterface& vkd, VkDevice device, uint32_t layerCount, VkFormat format) +{ + DE_ASSERT(layerCount > 0u); + + const VkAttachmentDescription colorAttachmentDescription = + { + 0u, // VkAttachmentDescriptionFlags flags + format, // VkFormat format + VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples + VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp + VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp + VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp + VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp + VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout + VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout + }; + + const VkAttachmentReference colorAttachmentRef = makeAttachmentReference(0u, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); + + const VkSubpassDescription subpassDescription = + { + 0u, // VkSubpassDescriptionFlags flags + VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint + 0u, // deUint32 inputAttachmentCount + nullptr, // const VkAttachmentReference* pInputAttachments + 1u, // deUint32 colorAttachmentCount + &colorAttachmentRef, // const VkAttachmentReference* pColorAttachments + nullptr, // const VkAttachmentReference* pResolveAttachments + nullptr, // const VkAttachmentReference* pDepthStencilAttachment + 0u, // deUint32 preserveAttachmentCount + nullptr // const deUint32* pPreserveAttachments + }; + + const uint32_t viewMask = ((1u << layerCount) - 1u); + const VkRenderPassMultiviewCreateInfo multiviewCreateInfo = + { + VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO, // VkStructureType sType; + nullptr, // const void* pNext; + 1u, // uint32_t subpassCount; + &viewMask, // const uint32_t* pViewMasks; + 0u, // uint32_t dependencyCount; + nullptr, // const int32_t* pViewOffsets; + 1u, // uint32_t correlationMaskCount; + &viewMask, // const uint32_t* pCorrelationMasks; + }; + + const VkRenderPassCreateInfo renderPassInfo = + { + VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType + &multiviewCreateInfo, // const void* pNext + 0u, // VkRenderPassCreateFlags flags + 1u, // deUint32 attachmentCount + &colorAttachmentDescription, // const VkAttachmentDescription* pAttachments + 1u, // deUint32 subpassCount + &subpassDescription, // const VkSubpassDescription* pSubpasses + 0u, // deUint32 dependencyCount + nullptr, // const VkSubpassDependency* pDependencies + }; + + return createRenderPass(vkd, device, &renderPassInfo); +} + +tcu::TestStatus MeshQueryInstance::iterate (void) +{ + const auto& vkd = m_context.getDeviceInterface(); + const auto device = m_context.getDevice(); + auto& alloc = m_context.getDefaultAllocator(); + const auto queue = m_context.getUniversalQueue(); + const auto queueIndex = m_context.getUniversalQueueFamilyIndex(); + + const auto colorFormat = VK_FORMAT_R8G8B8A8_UNORM; + const auto colorTcuFormat = mapVkFormat(colorFormat); + const auto colorExtent = makeExtent3D(kImageWidth, std::max(m_params->getImageHeight(), 1u), 1u); + const auto viewCount = m_params->getViewCount(); + const tcu::IVec3 colorTcuExtent (static_cast(colorExtent.width), static_cast(colorExtent.height), static_cast(viewCount)); + const auto colorUsage = (VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT); + const tcu::Vec4 clearColor (0.0f, 0.0f, 0.0f, 1.0f); + const auto expectedPrims = (m_params->getImageHeight() * kImageWidth); + const auto expectedTaskInv = (m_params->useTaskShader ? (m_params->getImageHeight() * kTaskLocalInvocations / 2u) : 0u); + const auto expectedMeshInv = m_params->getImageHeight() * kMeshLocalInvocations; + const auto imageViewType = ((viewCount > 1u) ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D); + + // Color buffer. + const VkImageCreateInfo colorBufferCreateInfo = + { + VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType; + nullptr, // const void* pNext; + 0u, // VkImageCreateFlags flags; + VK_IMAGE_TYPE_2D, // VkImageType imageType; + colorFormat, // VkFormat format; + colorExtent, // VkExtent3D extent; + 1u, // uint32_t mipLevels; + viewCount, // uint32_t arrayLayers; + VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples; + VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling; + colorUsage, // VkImageUsageFlags usage; + VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode; + 0u, // uint32_t queueFamilyIndexCount; + nullptr, // const uint32_t* pQueueFamilyIndices; + VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout; + }; + + const ImageWithMemory colorBuffer (vkd, device, alloc, colorBufferCreateInfo, MemoryRequirement::Any); + const auto colorSRR = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, viewCount); + const auto colorSRL = makeImageSubresourceLayers(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 0u, viewCount); + const auto colorView = makeImageView(vkd, device, colorBuffer.get(), imageViewType, colorFormat, colorSRR); + + // Verification buffer. + DE_ASSERT(colorExtent.depth == 1u); + const VkDeviceSize verifBufferSize = colorExtent.width * colorExtent.height * viewCount * static_cast(tcu::getPixelSize(colorTcuFormat)); + const auto verifBufferCreateInfo = makeBufferCreateInfo(verifBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT); + const BufferWithMemory verifBuffer (vkd, device, alloc, verifBufferCreateInfo, MemoryRequirement::HostVisible); + + // Shader modules. + const auto& binaries = m_context.getBinaryCollection(); + const auto taskModule = (binaries.contains("task") + ? createShaderModule(vkd, device, binaries.get("task")) + : Move()); + const auto meshModule = createShaderModule(vkd, device, binaries.get("mesh")); + const auto fragModule = createShaderModule(vkd, device, binaries.get("frag")); + + // Pipeline layout. + const auto pcSize = static_cast(sizeof(uint32_t)); + const auto pcRange = makePushConstantRange(VK_SHADER_STAGE_MESH_BIT_EXT, 0u, pcSize); + const auto pipelineLayout = makePipelineLayout(vkd, device, DE_NULL, &pcRange); + + // Render pass, framebuffer, viewports, scissors. + const auto renderPass = makeCustomRenderPass(vkd, device, viewCount, colorFormat); + const auto framebuffer = makeFramebuffer(vkd, device, renderPass.get(), colorView.get(), colorExtent.width, colorExtent.height); + + const std::vector viewports (1u, makeViewport(colorExtent)); + const std::vector scissors (1u, makeRect2D(colorExtent)); + + const auto pipeline = makeGraphicsPipeline(vkd, device, pipelineLayout.get(), + taskModule.get(), meshModule.get(), fragModule.get(), + renderPass.get(), viewports, scissors); + + // Command pool and buffers. + const auto cmdPool = makeCommandPool(vkd, device, queueIndex); + const auto cmdBufferPtr = allocateCommandBuffer(vkd, device, cmdPool.get(), VK_COMMAND_BUFFER_LEVEL_PRIMARY); + const auto resetCmdBuffer = allocateCommandBuffer(vkd, device, cmdPool.get(), VK_COMMAND_BUFFER_LEVEL_PRIMARY); + const auto cmdBuffer = cmdBufferPtr.get(); + const auto rawPipeline = pipeline.get(); + const auto rawPipeLayout = pipelineLayout.get(); + + Move secCmdBufferPtr; + VkCommandBuffer secCmdBuffer = DE_NULL; + + if (m_params->useSecondary) + { + secCmdBufferPtr = allocateCommandBuffer(vkd, device, cmdPool.get(), VK_COMMAND_BUFFER_LEVEL_SECONDARY); + secCmdBuffer = secCmdBufferPtr.get(); + } + + // Create the query pools that we need. + Move primitivesQueryPool; + Move statsQueryPool; + + const bool hasPrimitivesQuery = m_params->hasPrimitivesQuery(); + const bool hasMeshInvStat = m_params->hasMeshInvStat(); + const bool hasTaskInvStat = m_params->hasTaskInvStat(); + const bool hasStatsQuery = (hasMeshInvStat || hasTaskInvStat); + + std::vector allQueryPools; + + if (hasPrimitivesQuery) + { + const VkQueryPoolCreateInfo queryPoolCreateInfo = + { + VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO, // VkStructureType sType; + nullptr, // const void* pNext; + 0u, // VkQueryPoolCreateFlags flags; + VK_QUERY_TYPE_MESH_PRIMITIVES_GENERATED_EXT, // VkQueryType queryType; + viewCount, // uint32_t queryCount; + 0u, // VkQueryPipelineStatisticFlags pipelineStatistics; + }; + primitivesQueryPool = createQueryPool(vkd, device, &queryPoolCreateInfo); + allQueryPools.push_back(primitivesQueryPool.get()); + } + + const VkQueryPipelineStatisticFlags statQueryFlags = + ( (hasMeshInvStat ? VK_QUERY_PIPELINE_STATISTIC_MESH_SHADER_INVOCATIONS_BIT_EXT : 0) + | (hasTaskInvStat ? VK_QUERY_PIPELINE_STATISTIC_TASK_SHADER_INVOCATIONS_BIT_EXT : 0) ); + + if (hasStatsQuery) + { + const VkQueryPoolCreateInfo queryPoolCreateInfo = + { + VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO, // VkStructureType sType; + nullptr, // const void* pNext; + 0u, // VkQueryPoolCreateFlags flags; + VK_QUERY_TYPE_PIPELINE_STATISTICS, // VkQueryType queryType; + viewCount, // uint32_t queryCount; + statQueryFlags, // VkQueryPipelineStatisticFlags pipelineStatistics; + }; + statsQueryPool = createQueryPool(vkd, device, &queryPoolCreateInfo); + allQueryPools.push_back(statsQueryPool.get()); + } + + // Some query result parameters. + const auto querySizesAndOffsets = m_params->getQuerySizesAndOffsets(); + const size_t maxResultSize = k64sz * 10ull; // 10 items at most: (prim+avail+task+mesh+avail)*2. + const auto statsQueryOffsetSz = static_cast(querySizesAndOffsets.statsQueryOffset); + + // Create output buffer for the queries. + BufferWithMemoryPtr queryResultsBuffer; + if (m_params->access == AccessMethod::COPY) + { + const auto queryResultsBufferInfo = makeBufferCreateInfo(static_cast(maxResultSize), VK_BUFFER_USAGE_TRANSFER_DST_BIT); + queryResultsBuffer = BufferWithMemoryPtr(new BufferWithMemory(vkd, device, alloc, queryResultsBufferInfo, MemoryRequirement::HostVisible)); + } + std::vector queryResultsHostVec(maxResultSize, 0); + + const auto statsDataHostVecPtr = queryResultsHostVec.data() + statsQueryOffsetSz; + const auto statsRemainingSize = maxResultSize - statsQueryOffsetSz; + + // Result flags when obtaining query results. + const auto queryResultFlags = m_params->getQueryResultFlags(); + + // Reset queries before use. + // Queries will be reset in a separate command buffer to make sure they are always properly reset before use. + // We could do this with VK_EXT_host_query_reset too. + { + beginCommandBuffer(vkd, resetCmdBuffer.get()); + resetFirstQueries(resetCmdBuffer.get(), allQueryPools, viewCount); + endCommandBuffer(vkd, resetCmdBuffer.get()); + submitCommandsAndWait(vkd, device, queue, resetCmdBuffer.get()); + } + + // Command recording. + beginCommandBuffer(vkd, cmdBuffer); + + if (m_params->useSecondary) + { + const VkCommandBufferInheritanceInfo inheritanceInfo = + { + VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, // VkStructureType sType; + nullptr, // const void* pNext; + renderPass.get(), // VkRenderPass renderPass; + 0u, // uint32_t subpass; + framebuffer.get(), // VkFramebuffer framebuffer; + VK_FALSE, // VkBool32 occlusionQueryEnable; + 0u, // VkQueryControlFlags queryFlags; + (m_params->areQueriesInherited() ? statQueryFlags : 0u), // VkQueryPipelineStatisticFlags pipelineStatistics; + }; + + const auto secCmdBufferFlags = (VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT | VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT); + + const VkCommandBufferBeginInfo secBeginInfo = + { + VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType; + nullptr, // const void* pNext; + secCmdBufferFlags, // VkCommandBufferUsageFlags flags; + &inheritanceInfo, // const VkCommandBufferInheritanceInfo* pInheritanceInfo; + }; + + VK_CHECK(vkd.beginCommandBuffer(secCmdBuffer, &secBeginInfo)); + } + + const auto subpassContents = (m_params->useSecondary ? VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS : VK_SUBPASS_CONTENTS_INLINE); + + // 4 cases: + // + // * Only primary, inside render pass + // * Only primary, outside render pass + // * Primary and secondary, inside render pass (query in secondary) + // * Primary and secondary, outside render pass (query inheritance) + + if (!m_params->useSecondary) + { + if (m_params->insideRenderPass) + { + beginRenderPass(vkd, cmdBuffer, renderPass.get(), framebuffer.get(), scissors.at(0), clearColor, subpassContents); + beginFirstQueries(cmdBuffer, allQueryPools); + recordDraws(cmdBuffer, rawPipeline, rawPipeLayout); + endFirstQueries(cmdBuffer, allQueryPools); + endRenderPass(vkd, cmdBuffer); + } + else + { + DE_ASSERT(!m_params->multiView); + beginFirstQueries(cmdBuffer, allQueryPools); + beginRenderPass(vkd, cmdBuffer, renderPass.get(), framebuffer.get(), scissors.at(0), clearColor, subpassContents); + recordDraws(cmdBuffer, rawPipeline, rawPipeLayout); + endRenderPass(vkd, cmdBuffer); + endFirstQueries(cmdBuffer, allQueryPools); + } + } + else + { + if (m_params->insideRenderPass) // Queries in secondary command buffer. + { + beginRenderPass(vkd, cmdBuffer, renderPass.get(), framebuffer.get(), scissors.at(0), clearColor, subpassContents); + beginFirstQueries(secCmdBuffer, allQueryPools); + recordDraws(secCmdBuffer, rawPipeline, rawPipeLayout); + endFirstQueries(secCmdBuffer, allQueryPools); + endCommandBuffer(vkd, secCmdBuffer); + vkd.cmdExecuteCommands(cmdBuffer, 1u, &secCmdBuffer); + endRenderPass(vkd, cmdBuffer); + } + else // Inherited queries case. + { + DE_ASSERT(!m_params->multiView); + beginFirstQueries(cmdBuffer, allQueryPools); + beginRenderPass(vkd, cmdBuffer, renderPass.get(), framebuffer.get(), scissors.at(0), clearColor, subpassContents); + recordDraws(secCmdBuffer, rawPipeline, rawPipeLayout); + endCommandBuffer(vkd, secCmdBuffer); + vkd.cmdExecuteCommands(cmdBuffer, 1u, &secCmdBuffer); + endRenderPass(vkd, cmdBuffer); + endFirstQueries(cmdBuffer, allQueryPools); + } + } + + // Render to copy barrier. + { + const auto preCopyImgBarrier = makeImageMemoryBarrier(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, colorBuffer.get(), colorSRR); + cmdPipelineImageMemoryBarrier(vkd, cmdBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, &preCopyImgBarrier); + } + + if (m_params->resetType == ResetCase::BEFORE_ACCESS) + resetFirstQueries(cmdBuffer, allQueryPools, viewCount); + + if (m_params->access == AccessMethod::COPY) + { + if (hasPrimitivesQuery) + vkd.cmdCopyQueryPoolResults(cmdBuffer, primitivesQueryPool.get(), 0u, viewCount, queryResultsBuffer->get(), 0ull, querySizesAndOffsets.primitivesQuerySize, queryResultFlags); + + if (hasStatsQuery) + vkd.cmdCopyQueryPoolResults(cmdBuffer, statsQueryPool.get(), 0u, viewCount, queryResultsBuffer->get(), querySizesAndOffsets.statsQueryOffset, querySizesAndOffsets.statsQuerySize, queryResultFlags); + } + + if (m_params->resetType == ResetCase::AFTER_ACCESS) + resetFirstQueries(cmdBuffer, allQueryPools, viewCount); + + // Copy color attachment to verification buffer. + { + const auto copyRegion = makeBufferImageCopy(colorExtent, colorSRL); + vkd.cmdCopyImageToBuffer(cmdBuffer, colorBuffer.get(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, verifBuffer.get(), 1u, ©Region); + } + + // This barrier applies to both the color verification buffer and the queries if they were copied. + const auto postCopyBarrier = makeMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_HOST_READ_BIT); + cmdPipelineMemoryBarrier(vkd, cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, &postCopyBarrier); + + endCommandBuffer(vkd, cmdBuffer); + submitCommands(cmdBuffer); + + // When using GET, obtain results before actually waiting for the fence if possible. This way it's more interesting for cases + // that do not use the wait bit. + if (m_params->access == AccessMethod::GET) + { + // When resetting queries before access, we need to make sure the reset operation has really taken place. + if (m_params->resetType == ResetCase::BEFORE_ACCESS) + waitForFence(); + + const bool allowNotReady = !m_params->waitBit; + + if (hasPrimitivesQuery) + { + const auto res = vkd.getQueryPoolResults(device, primitivesQueryPool.get(), 0u, viewCount, de::dataSize(queryResultsHostVec), queryResultsHostVec.data(), querySizesAndOffsets.primitivesQuerySize, queryResultFlags); + checkGetQueryRes(res, allowNotReady); + } + + if (hasStatsQuery) + { + const auto res = vkd.getQueryPoolResults(device, statsQueryPool.get(), 0u, viewCount, statsRemainingSize, statsDataHostVecPtr, querySizesAndOffsets.statsQuerySize, queryResultFlags); + checkGetQueryRes(res, allowNotReady); + } + } + + waitForFence(); + + // Verify color buffer. + { + auto& log = m_context.getTestContext().getLog(); + auto& verifBufferAlloc = verifBuffer.getAllocation(); + void* verifBufferData = verifBufferAlloc.getHostPtr(); + + invalidateAlloc(vkd, device, verifBufferAlloc); + + tcu::ConstPixelBufferAccess verifAccess (colorTcuFormat, colorTcuExtent, verifBufferData); + const tcu::Vec4 threshold (0.0f, 0.0f, 0.0f, 0.0f); // Results should be exact. + + for (int layer = 0; layer < colorTcuExtent.z(); ++layer) + { + // This should match the fragment shader. + const auto green = ((layer > 0) ? 1.0f : 0.0f); + const auto referenceColor = ((m_params->getTotalDrawCount() > 0u) ? tcu::Vec4(0.0f, green, 1.0f, 1.0f) : clearColor); + const auto layerAccess = tcu::getSubregion(verifAccess, 0, 0, layer, colorTcuExtent.x(), colorTcuExtent.y(), 1); + + if (!tcu::floatThresholdCompare(log, "Color Result", "", referenceColor, layerAccess, threshold, tcu::COMPARE_LOG_ON_ERROR)) + { + std::ostringstream msg; + msg << "Color target mismatch at layer " << layer << "; check log for details"; + TCU_FAIL(msg.str()); + } + } + } + + // Verify query results. + { + const auto itemSize = querySizesAndOffsets.queryItemSize; + uint8_t* resultsPtr = nullptr; + + if (m_params->access == AccessMethod::COPY) + { + auto& queryResultsBufferAlloc = queryResultsBuffer->getAllocation(); + void* queryResultsBufferData = queryResultsBufferAlloc.getHostPtr(); + invalidateAlloc(vkd, device, queryResultsBufferAlloc); + + resultsPtr = reinterpret_cast(queryResultsBufferData); + } + else if (m_params->access == AccessMethod::GET) + { + resultsPtr = queryResultsHostVec.data(); + } + + + if (hasPrimitivesQuery) + { + const std::string queryGroupName = "Primitive count"; + uint64_t totalPrimitiveCount = 0ull; + + for (uint32_t viewIndex = 0u; viewIndex < viewCount; ++viewIndex) + { + const std::string queryName = queryGroupName + " for view " + std::to_string(viewIndex); + const uint64_t primitiveCount = readFromPtrAndAdvance(&resultsPtr, itemSize); + + totalPrimitiveCount += primitiveCount; + + if (m_params->availabilityBit) + readAndVerifyAvailabilityBit(&resultsPtr, itemSize, *m_params, queryName); + } + + verifyQueryCounter(totalPrimitiveCount, expectedPrims, expectedPrims * viewCount, *m_params, queryGroupName); + } + + if (hasStatsQuery) + { + const std::string queryGroupName = "Stats query"; + uint64_t totalTaskInvs = 0ull; + uint64_t totalMeshInvs = 0ull; + + for (uint32_t viewIndex = 0u; viewIndex < viewCount; ++viewIndex) + { + if (hasTaskInvStat) + { + const uint64_t taskInvs = readFromPtrAndAdvance(&resultsPtr, itemSize); + totalTaskInvs += taskInvs; + } + + if (hasMeshInvStat) + { + const uint64_t meshInvs = readFromPtrAndAdvance(&resultsPtr, itemSize); + totalMeshInvs += meshInvs; + } + + if (m_params->availabilityBit) + { + const std::string queryName = queryGroupName + " for view " + std::to_string(viewIndex); + readAndVerifyAvailabilityBit(&resultsPtr, itemSize, *m_params, queryGroupName); + } + } + + if (hasTaskInvStat) + verifyQueryCounter(totalTaskInvs, expectedTaskInv, expectedTaskInv, *m_params, "Task invocations"); + + if (hasMeshInvStat) + verifyQueryCounter(totalMeshInvs, expectedMeshInv, expectedMeshInv * viewCount, *m_params, "Mesh invocations"); + } + } + + if (m_params->resetType == ResetCase::NONE_WITH_HOST) + { + // We'll reset the different queries that we used before and we'll retrieve results again with GET, forcing availability bit + // and no wait bit. We'll verify availability bits are zero. + uint8_t* resultsPtr = queryResultsHostVec.data(); + + // New parameters, based on the existing ones, that match the behavior we expect below. + TestParams postResetParams = *m_params; + postResetParams.availabilityBit = true; + postResetParams.waitBit = false; + postResetParams.resetType = ResetCase::BEFORE_ACCESS; + + const auto postResetFlags = postResetParams.getQueryResultFlags(); + const auto newSizesAndOffsets = postResetParams.getQuerySizesAndOffsets(); + const auto newStatsQueryOffsetSz = static_cast(newSizesAndOffsets.statsQueryOffset); + const auto newStatsDataHostVecPtr = queryResultsHostVec.data() + newStatsQueryOffsetSz; + const auto newStatsRemainingSize = maxResultSize - newStatsQueryOffsetSz; + const auto itemSize = newSizesAndOffsets.queryItemSize; + + if (hasPrimitivesQuery) + { + vkd.resetQueryPool(device, primitivesQueryPool.get(), 0u, viewCount); + const auto res = vkd.getQueryPoolResults(device, primitivesQueryPool.get(), 0u, viewCount, de::dataSize(queryResultsHostVec), queryResultsHostVec.data(), newSizesAndOffsets.primitivesQuerySize, postResetFlags); + checkGetQueryRes(res, true/*allowNotReady*/); + } + + if (hasStatsQuery) + { + vkd.resetQueryPool(device, statsQueryPool.get(), 0u, viewCount); + const auto res = vkd.getQueryPoolResults(device, statsQueryPool.get(), 0u, viewCount, newStatsRemainingSize, newStatsDataHostVecPtr, newSizesAndOffsets.statsQuerySize, postResetFlags); + checkGetQueryRes(res, true/*allowNotReady*/); + } + + if (hasPrimitivesQuery) + { + for (uint32_t viewIndex = 0u; viewIndex < viewCount; ++viewIndex) + { + const std::string queryName = "Post-reset primitive count for view " + std::to_string(viewIndex); + const uint64_t primitiveCount = readFromPtrAndAdvance(&resultsPtr, itemSize); + + // Resetting a query without beginning it again makes numerical results undefined. + //verifyQueryCounter(primitiveCount, 0ull, postResetParams, queryName); + DE_UNREF(primitiveCount); + readAndVerifyAvailabilityBit(&resultsPtr, itemSize, postResetParams, queryName); + } + } + + if (hasStatsQuery) + { + for (uint32_t viewIndex = 0u; viewIndex < viewCount; ++viewIndex) + { + if (hasTaskInvStat) + { + const uint64_t taskInvs = readFromPtrAndAdvance(&resultsPtr, itemSize); + // Resetting a query without beginning it again makes numerical results undefined. + //verifyQueryCounter(taskInvs, 0ull, postResetParams, "Post-reset task invocations"); + DE_UNREF(taskInvs); + } + + if (hasMeshInvStat) + { + const uint64_t meshInvs = readFromPtrAndAdvance(&resultsPtr, itemSize); + // Resetting a query without beginning it again makes numerical results undefined. + //verifyQueryCounter(meshInvs, 0ull, postResetParams, "Post-reset mesh invocations"); + DE_UNREF(meshInvs); + } + + const std::string queryName = "Post-reset stats query for view " + std::to_string(viewIndex); + readAndVerifyAvailabilityBit(&resultsPtr, itemSize, postResetParams, queryName); + } + } + } + + return tcu::TestStatus::pass("Pass"); +} + +using GroupPtr = de::MovePtr; + +} // anonymous + +tcu::TestCaseGroup* createMeshShaderQueryTestsEXT (tcu::TestContext& testCtx) +{ + GroupPtr queryGroup (new tcu::TestCaseGroup(testCtx, "query", "Mesh Shader Query Tests")); + + const struct + { + std::vector queryTypes; + const char* name; + } queryCombinations[] = + { + { { QueryType::PRIMITIVES }, "prim_query" }, + { { QueryType::TASK_INVOCATIONS }, "task_invs_query" }, + { { QueryType::MESH_INVOCATIONS }, "mesh_invs_query" }, + { { QueryType::TASK_INVOCATIONS, QueryType::MESH_INVOCATIONS }, "all_stats_query" }, + { { QueryType::PRIMITIVES, QueryType::TASK_INVOCATIONS, QueryType::MESH_INVOCATIONS }, "all_queries" }, + }; + + const struct + { + DrawCallType drawCallType; + const char* name; + } drawCalls[] = + { + { DrawCallType::DIRECT, "draw" }, + { DrawCallType::INDIRECT, "indirect_draw" }, + { DrawCallType::INDIRECT_WITH_COUNT, "indirect_with_count_draw" }, + }; + + const struct + { + std::vector drawBlocks; + const char* name; + } blockCases[] = + { + { {}, "no_blocks" }, + { {10u}, "single_block" }, + { {10u, 20u, 30u}, "multiple_blocks" }, + }; + + const struct + { + ResetCase resetCase; + const char* name; + } resetTypes[] = + { + { ResetCase::NONE, "no_reset" }, + { ResetCase::NONE_WITH_HOST, "host_reset" }, + { ResetCase::BEFORE_ACCESS, "reset_before" }, + { ResetCase::AFTER_ACCESS, "reset_after" }, + }; + + const struct + { + AccessMethod accessMethod; + const char* name; + } accessMethods[] = + { + { AccessMethod::COPY, "copy" }, + { AccessMethod::GET, "get" }, + }; + + const struct + { + GeometryType geometry; + const char* name; + } geometryCases[] = + { + { GeometryType::POINTS, "points" }, + { GeometryType::LINES, "lines" }, + { GeometryType::TRIANGLES, "triangles" }, + }; + + const struct + { + bool use64Bits; + const char* name; + } resultSizes[] = + { + { false, "32bit" }, + { true, "64bit" }, + }; + + const struct + { + bool availabilityFlag; + const char* name; + } availabilityCases[] = + { + { false, "no_availability" }, + { true, "with_availability" }, + }; + + const struct + { + bool waitFlag; + const char* name; + } waitCases[] = + { + { false, "no_wait" }, + { true, "wait" }, + }; + + const struct + { + bool taskShader; + const char* name; + } taskShaderCases[] = + { + { false, "mesh_only" }, + { true, "task_mesh" }, + }; + + const struct + { + bool insideRenderPass; + const char* name; + } orderingCases[] = + { + { false, "include_rp" }, + { true, "inside_rp" }, + }; + + const struct + { + bool multiView; + const char* name; + } multiViewCases[] = + { + { false, "single_view" }, + { true, "multi_view" }, + }; + + const struct + { + bool useSecondary; + const char* name; + } cmdBufferTypes[] = + { + { false, "only_primary" }, + { true, "with_secondary" }, + }; + + for (const auto& queryCombination : queryCombinations) + { + const bool hasPrimitivesQuery = de::contains(queryCombination.queryTypes.begin(), queryCombination.queryTypes.end(), QueryType::PRIMITIVES); + + GroupPtr queryCombinationGroup (new tcu::TestCaseGroup(testCtx, queryCombination.name, "")); + + for (const auto& geometryCase : geometryCases) + { + const bool nonTriangles = (geometryCase.geometry != GeometryType::TRIANGLES); + + // For cases without primitive queries, skip non-triangle geometries. + if (!hasPrimitivesQuery && nonTriangles) + continue; + + GroupPtr geometryCaseGroup (new tcu::TestCaseGroup(testCtx, geometryCase.name, "")); + + for (const auto& resetType : resetTypes) + { + GroupPtr resetTypeGroup (new tcu::TestCaseGroup(testCtx, resetType.name, "")); + + for (const auto& accessMethod : accessMethods) + { + // Get + reset after access is not a valid combination (queries will be accessed after submission). + if (accessMethod.accessMethod == AccessMethod::GET && resetType.resetCase == ResetCase::AFTER_ACCESS) + continue; + + GroupPtr accessMethodGroup (new tcu::TestCaseGroup(testCtx, accessMethod.name, "")); + + for (const auto& waitCase : waitCases) + { + // Wait and reset before access is not valid (the query would never finish). + if (resetType.resetCase == ResetCase::BEFORE_ACCESS && waitCase.waitFlag) + continue; + + GroupPtr waitCaseGroup (new tcu::TestCaseGroup(testCtx, waitCase.name, "")); + + for (const auto& drawCall : drawCalls) + { + // Explicitly remove some combinations with non-triangles, just to reduce the number of tests. + if (drawCall.drawCallType != DrawCallType::DIRECT && nonTriangles) + continue; + + GroupPtr drawCallGroup (new tcu::TestCaseGroup(testCtx, drawCall.name, "")); + + for (const auto& resultSize : resultSizes) + { + // Explicitly remove some combinations with non-triangles, just to reduce the number of tests. + if (resultSize.use64Bits && nonTriangles) + continue; + + GroupPtr resultSizeGroup (new tcu::TestCaseGroup(testCtx, resultSize.name, "")); + + for (const auto& availabilityCase : availabilityCases) + { + // Explicitly remove some combinations with non-triangles, just to reduce the number of tests. + if (availabilityCase.availabilityFlag && nonTriangles) + continue; + + GroupPtr availabilityCaseGroup (new tcu::TestCaseGroup(testCtx, availabilityCase.name, "")); + + for (const auto& blockCase : blockCases) + { + // Explicitly remove some combinations with non-triangles, just to reduce the number of tests. + if (blockCase.drawBlocks.size() <= 1 && nonTriangles) + continue; + + GroupPtr blockCaseGroup (new tcu::TestCaseGroup(testCtx, blockCase.name, "")); + + for (const auto& taskShaderCase : taskShaderCases) + { + GroupPtr taskShaderCaseGroup (new tcu::TestCaseGroup(testCtx, taskShaderCase.name, "")); + + for (const auto& orderingCase : orderingCases) + { + GroupPtr orderingCaseGroup (new tcu::TestCaseGroup(testCtx, orderingCase.name, "")); + + for (const auto& multiViewCase : multiViewCases) + { + if (multiViewCase.multiView && !orderingCase.insideRenderPass) + continue; + + GroupPtr multiViewGroup (new tcu::TestCaseGroup(testCtx, multiViewCase.name, "")); + + for (const auto& cmdBufferType : cmdBufferTypes) + { + TestParams params; + params.queryTypes = queryCombination.queryTypes; + params.drawBlocks = blockCase.drawBlocks; + params.drawCall = drawCall.drawCallType; + params.geometry = geometryCase.geometry; + params.resetType = resetType.resetCase; + params.access = accessMethod.accessMethod; + params.use64Bits = resultSize.use64Bits; + params.availabilityBit = availabilityCase.availabilityFlag; + params.waitBit = waitCase.waitFlag; + params.useTaskShader = taskShaderCase.taskShader; + params.insideRenderPass = orderingCase.insideRenderPass; + params.useSecondary = cmdBufferType.useSecondary; + params.multiView = multiViewCase.multiView; + + multiViewGroup->addChild(new MeshQueryCase(testCtx, cmdBufferType.name, "", std::move(params))); + } + + orderingCaseGroup->addChild(multiViewGroup.release()); + } + + taskShaderCaseGroup->addChild(orderingCaseGroup.release()); + } + + blockCaseGroup->addChild(taskShaderCaseGroup.release()); + } + + availabilityCaseGroup->addChild(blockCaseGroup.release()); + } + + resultSizeGroup->addChild(availabilityCaseGroup.release()); + } + + drawCallGroup->addChild(resultSizeGroup.release()); + } + + waitCaseGroup->addChild(drawCallGroup.release()); + } + + accessMethodGroup->addChild(waitCaseGroup.release()); + } + + resetTypeGroup->addChild(accessMethodGroup.release()); + } + + geometryCaseGroup->addChild(resetTypeGroup.release()); + } + + queryCombinationGroup->addChild(geometryCaseGroup.release()); + } + + queryGroup->addChild(queryCombinationGroup.release()); + } + + return queryGroup.release(); +} + +} // MeshShader +} // vkt diff --git a/external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderQueryTestsEXT.hpp b/external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderQueryTestsEXT.hpp new file mode 100644 index 0000000..477be01 --- /dev/null +++ b/external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderQueryTestsEXT.hpp @@ -0,0 +1,38 @@ +#ifndef _VKTMESHSHADERQUERYTESTSEXT_HPP +#define _VKTMESHSHADERQUERYTESTSEXT_HPP +/*------------------------------------------------------------------------ + * Vulkan Conformance Tests + * ------------------------ + * + * Copyright (c) 2021 The Khronos Group Inc. + * Copyright (c) 2021 Valve Corporation. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + *//*! + * \file + * \brief Mesh Shader Query Tests for VK_EXT_mesh_shader + *//*--------------------------------------------------------------------*/ + +#include "tcuDefs.hpp" +#include "tcuTestCase.hpp" + +namespace vkt +{ +namespace MeshShader +{ +tcu::TestCaseGroup* createMeshShaderQueryTestsEXT (tcu::TestContext& testCtx); +} // MeshShader +} // vkt + +#endif // _VKTMESHSHADERQUERYTESTSEXT_HPP diff --git a/external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderTests.cpp b/external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderTests.cpp index d8fb95d..ea729a7 100644 --- a/external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderTests.cpp +++ b/external/vulkancts/modules/vulkan/mesh_shader/vktMeshShaderTests.cpp @@ -38,6 +38,7 @@ #include "vktMeshShaderPropertyTestsEXT.hpp" #include "vktMeshShaderConditionalRenderingTestsEXT.hpp" #include "vktMeshShaderProvokingVertexTestsEXT.hpp" +#include "vktMeshShaderQueryTestsEXT.hpp" #include "deUniquePtr.hpp" @@ -74,6 +75,7 @@ tcu::TestCaseGroup* createTests (tcu::TestContext& testCtx) extGroup->addChild(createMeshShaderPropertyTestsEXT(testCtx)); extGroup->addChild(createMeshShaderConditionalRenderingTestsEXT(testCtx)); extGroup->addChild(createMeshShaderProvokingVertexTestsEXT(testCtx)); + extGroup->addChild(createMeshShaderQueryTestsEXT(testCtx)); mainGroup->addChild(nvGroup.release()); mainGroup->addChild(extGroup.release()); diff --git a/external/vulkancts/mustpass/main/vk-default/mesh-shader.txt b/external/vulkancts/mustpass/main/vk-default/mesh-shader.txt index ed3e2fd..f3b7c88 100644 --- a/external/vulkancts/mustpass/main/vk-default/mesh-shader.txt +++ b/external/vulkancts/mustpass/main/vk-default/mesh-shader.txt @@ -3064,3 +3064,26499 @@ dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.first dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.first_last dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last_first +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary +dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary -- 2.7.4